Weak to strong: 4, 5, 6, 7, Q, J, K, A, 2, 3.
Brazilian Truco Paulista
Truco Trainer
Simple MVP: play cards, win tricks, race to 12. Use lessons and hints while you learn.
Computer
Your hand
Betting calls
Call Truco
A hand starts worth 1 point. Ask for Truco to make it worth 3 if accepted.
How to play
Simple Rules
Each player gets 3 cards. You and the computer play one card per trick. Higher card wins the trick. Win 2 tricks to win the hand. First to 12 points wins the match.
The vira is flipped after the deal. The next rank becomes manilha. Example: vira is 7, all Qs are manilhas.
Among manilhas: ♦ is lowest, then ♠, then ♥, and ♣ is strongest.
Try not to waste your best card when a weaker card already wins. Save manilhas for important tricks.
Hands start at 1 point. Truco asks for 3, Seis asks for 6, Nove asks for 9, and Doze asks for 12.
If you refuse a call, the caller wins the previous value. Refuse Truco and they get 1; refuse Seis and they get 3.
After-action review